Revision Game Version in 1.2.0a
Revision Game Version Overview
Update version 1.2.0 introduces the Revision Game Version which is re-balanced version of the game.
Generally in the Revision Game Version the difficulty is slightly easier (but still a challenge!) and the game is pace is a bit quicker. Some game mechanics and enemy behaviours have been altered and all level layouts have been modified to an extent.
How to access the Revision Game Version?
• Go to Options, then Game Options.
• Then change the Game Version from Classic to Revision.
Game Revision version has an effect on all Game Modes (One and Two Player arcade modes, Time Attack and Boss Rush).
Gameplay differences between Classic and Revision versions
• Medium and Large enemies have 15% reduced hit points.
• All boss/midboss destructable parts have 20% reduced hit points.
• When you are killed and have a powered-up weapon, two (2) power up capsules will spawn on death.
Revision Game Version level Layout and Enemy changes
Level 1
• The mid boss moves to its attack position a bit faster.
• The green enemies that appear after the halfway point do not shoot back if they are behind you.
Level 2
• The small pink enemies are more easily killed with side weapons.
• The jet fighter enemies shoot a bit less aggressively.
• The first set of bonus wave enemies spawn a bit higher up.
• The second wave of the circular blue enemies spawn from the midsection, not from the bottom part of the game area.
• The green enemies that appear after the halfway point move to their attack positions a bit faster.
Level 3
• The yellow fighters shoot their attacks faster after they have spawned. Also their spawn patterns have been adjusted.
• Delay the spawn of the swarming yellow enemies after the first power-up carrier to allow you to pick up the power-up more reliably.
• There are less spawns of swarming yellow enemies before the midboss to make you to reach the midboss faster.
Level 4
• The enemies with blue shell have slightly reduced hit points and they move to their attack positions faster.
• Adjusted spawn patterns for the purple enemies that open up. They also have slightly larger hitboxes.
• The large green enemies move to their firing positions faster, move a bit faster generally and have reduced hit points.
• Slightly reduced midboss hit points.
• Removed the last pair of the large green enemies.
• The yellow enemies that shoot tracking fireballs have reduced hit points.
• The last section before the boss has less repeating enemies
Level 5
• The bug-like enemies are more easily killed with side weapons and have slightly less fierce attacks.
• The snake enemies have reduced hit points.
• The midboss has an extra attack to remove safe spots in the top area of the screen. Also its destroyed eyes shoot less blue pellets.
• The missiles have reduced hit points and less fierce attacks.
• The boss has slightly less fierce attacks.
Level 6
• The bug-like enemies appear a bit later after destroying the first power-up carrier to allow you to pick up the power-up more reliably. They are also more easily killed with side weapons.
• The medium sized enemies that appear in the beginning of the level have reduced hit points.
• The small enemies that appear throughout the level shoot a bit less.
• The Y-shaped enemies that spin around have reduced hit points.
• Contracted the attack waves during the Y-shaped enemies to adjust for their reduced hit points.
• Removed the small enemy wave that spawns from behind.
• The medium sized enemies after the halfway point of the level have an extra attack to remove safe spots in the top area of the screen.
Level 7
• Adjusted level pacing to be generally a bit tighter.
• The copter enemies shoot a bit less frequently and don't shoot back if they are behind you. They are also more easily killed with side weapons.
• The medium sized enemies in the early parts in the level have reduced hit points and they move to their attack positions faster.
• The midbosses have slightly reduced hit points.
• Added an extra power-up carrier before the last bosses.
• Removed the missiles that spawn from behind.
Boss Rush
• Enemy bullet speed is reduced 5% from the classic version.
• Added power-up carrier before the first set of midbosses.
• Regular power-up carriers do not drop bombs. Bombs are dropped by designated bomb carriers instead.
• Tweaked small enemy waves to be more fair.
• Replaced classic Stage 6 midboss with the Bird Enemy from the Revision Time Attack Level.
• The last boss has reduced hit points
Time Attack Mode
• A totally new Time Attack level with unique bosses and interesting new enemies!
Enjoy!
Get Crisis Wing
Crisis Wing
Frantic vertically scrolling arcade shoot'em up (shmup).
Status | Released |
Author | Pieslice Productions |
Genre | Shooter, Action |
Tags | 16-bit, 2D, Arcade, Pixel Art, Retro, Shoot 'Em Up, Unity, vertical |
Languages | English |
Accessibility | Color-blind friendly, Configurable controls |
More posts
- Update version 1.2.0a1 day ago
- Update version 1.1.4aDec 21, 2022
- Update version 1.1.3aMay 25, 2022
- Update Version 1.1.2aSep 20, 2021
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